gamesense.kirk

gamesense.kirk

Get good. Get gamesense.

Licensed
v
Version
Online
Pick your playstyle

Legit

Aim assist that actually feels human — jitter, overshoot, reaction delay, the whole thing. Pair it with ESP and a triggerbot that misses on purpose. Your friends won’t notice.

Semi-rage

Silent aim inside an FOV cone, 0ms triggerbot, fakelag, hitsounds. Aggressive enough to win every fight without looking like you’re raging the lobby.

Closet

External overlay — OBS and Discord can’t see it. Stream, screenshare, play with friends, no overlay leaks. Useful when people are watching.

Rage

Full ragebot, anti-aim, desync, magic bullet, double tap, teleport peek. For HvH servers where pretending to be legit just gets you killed faster.

Latest Update Full changelogs
v2.7.0 July 5, 2026 Rework
  • Backtrack — full rewrite, now actually works against TACZ — The old implementation sent a self-position PosRot packet before firing, which is inert against TACZ: the server’s bullet validator rewinds the target’s hitbox by the shooter’s ping and shifts it by −2 × velocity. Our self-position is irrelevant to that check. Backtrack now mirrors the server math: a per-entity tick-indexed ring feeds getServerAABB() / getServerHitboxCenter(), computing the exact AABB the server will test the bullet against. Aim, triggerbot, and ragebot now point at that server-projected center. Old backtrackMs configs auto-migrate to ticks
  • Backtrack config — aimRewindTicks — Replaces backtrackMs + positionRewindOnly. -1 = auto (derives ticks from your measured ping via the same formula TACZ uses); 0..10 = manual override
  • Ping Inflator — New Netty handler that delays outbound KeepAlive replies by 0–500 ms to inflate your server-visible ping, extending TACZ’s hitbox rewind window. Toggle + slider in the Movement tab. Default off
  • Backtrack Chams — Filled translucent cuboid at the server-projected AABB so you can see where the server thinks the target is. Toggle + alpha slider in the Visuals tab
  • Backtrack Ghost (ESP) — The showBacktrackGhost flag was declared but never drawn; now renders a cyan wireframe of the server-rewound AABB per tracked enemy
v2.6.3 May 9, 2026 New
  • Ragebot — Edge hitting — Ragebot now fires even when only 1 pixel of enemy hitbox is exposed. Hitbox scan expanded from 5 to 13 points covering lateral edges at eye/shoulder/feet height and leading-edge corners. Works on all peek angles
  • Ragebot — Head targeting on peeks — “Target head” now correctly aims at the exposed head area when an enemy is peeking a corner. Previously it aimed at the center/head through the wall and consistently missed; now it finds the first visible head-height point and aims there
  • Triggerbot — Silent Assist — New sub-feature: fires at enemies within the silent aim FOV even without crosshair alignment. Enable in the Triggerbot section. Indicators show “TRIGGERBOT+SA” in yellow as a safety warning
  • Indicators overhaul — All major features now shown in the on-screen status panel with color coding: Ragebot (red, shows target name), Silent Aim (orange), Semi-Rage (green), Triggerbot (green / yellow with Silent Assist), Anti-aim (red/orange by mode), Backtrack (cyan), Fake Lag (cyan), Bhop (white), ESP (dim)
  • Zero log output — Mod no longer writes anything to latest.log, preventing detection via log scanning
v2.6.2 May 5, 2026 Fix
  • Cloud configs & Lua scripts — Server endpoints now accept session token auth, so the mod fetches your saved configs and Lua list correctly when logged in via account (no key required)
  • Lua engine sandbox — Fixed crash on startup where TableLib/StringLib/MathLib/CoroutineLib/Bit32Lib failed to load due to missing PackageLib prerequisite. Lua scripts now load reliably
  • Recorder rewrite — No more flickering overlays during recording; capture moved to a single-priority hook so the live screen is unaffected
  • Recorder speed — Fixed playback being faster than real-time when frames were dropped (now pads with duplicates to preserve real-time pacing)
  • Recorder lag — Default fps lowered 30→20 to halve readback/encode CPU cost
  • Aimbot FOV circle — Rewrote from scratch using midpoint algorithm with gfx.fill (no shader/lineWidth dependency); now renders reliably across all GL states
  • Damage numbers on one-shot kills — Now spawn from the kill event too, so they display when the entity dies on the same tick the bullet lands
  • Damage numbers persist after death — Floaters now cache last-known position and keep rendering after the victim is removed from the world
Features

Silent Aim & Ragebot

Server-side aimbot with velocity prediction, closest hitbox, and configurable FOV. Supports TACZ guns.

Aim Assist & Humanization

Legit-looking aim assist with jitter, overshoot, reaction delay, and smooth speed for closet play.

ESP & Visuals

2D/3D player ESP with name tags, distance, custom colors, backtrack ghosts, and target chams.

Anti-Aim & Movement

Desync, fake lag, peek assist, fast peek, teleport peek, quickstop, and advanced anti-aim.

Cloud Configs

Save, load, upload and share configs via the cloud. Built-in HvH, semi-rage, legit and closet presets.

Magic Bullet & Teleport Peek

Teleport behind targets for follow-up shots. Peek sideways up to 10 blocks to shoot around walls.

Lua Scripting

Extend the cheat with custom Lua scripts. Full API access to aimbot, ESP, events, and rendering.

Music Player

Paste SoundCloud URLs and listen to music while playing. Track info HUD with artist and title.

Fake Lag & Desync

Buffer movement packets to appear teleporting. HUD indicator shows packet count. Fully configurable delay.

Why gamesense.kirk?

Undetected Since Launch

Zero bans reported. Server-side rotation spoofing that bypasses anti-cheat without trace.

Constant Updates

Active development with new features and fixes every week. Your feedback shapes the roadmap.

TACZ Gun Support

Full compatibility with TACZ weapons. Aimbot, triggerbot, and wallbang work seamlessly with all gun mods.

Streamproof External

External ESP overlay invisible to OBS and Discord screen share. Stream while cheating.

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Get Access

$10 — Lifetime Access

One-time payment. No subscriptions. Every playstyle, every feature, every future update — cheaper than one month of any other client on the market.

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Systems operational
Undetected
API online